As Blizzard have said, the real game or Diablo 3 experience starts to begin on the higher difficulties after normal mode. In line with it, here are some general tips to follow:
1) Do not rush in the act (unless the player is already level 60 or have a plan like Azmodan farming*)
After completing normal mode, many players just tend to go berserk and rush into everything as they think their new goal is to reach inferno as fast as possible. As such, they all try to skip enemies, run through the act without really killing anything. Rushing through an act lets players lose a handful of experience, gold, possibly good items and achievements. I believe it would be in the players' best interest to hit level 60 faster for unlocking all skills and passives, have more gold and items rather than not.
2) Check each champion/elite monster group's abilities before engaging them
Players should be more cautious in higher difficulties when engaging champion and elite monster groups. They are now a significant threat rather than just another easy kill found in the dungeon or map. Often times I see players just rolling through the dungeon and not being cautious of the elite attributes and suddenly they die because they failed to check that the champion pack was vortex, waller, plagued, and frozen. Dying sets the players back with gold and time, and I can testify that everyone will spend a lot of their gold and time dying in inferno difficulty.
3) Increase the levels of the jeweler and blacksmith artisans
This is a good investment for higher difficulties as most of the gems and equipment that the player would have will come here. There is really no disadvantage of leveling these artisans other than losing gold and some pages, tomes (used for higher artisan levels) which are all easily obtainable again. As an additional note, I believe all characters of the same type (hardcore or softcore) made in an account share the same blacksmith and jeweler levels so it is kind of like a one time investment.
4) Use the auction house
This is probably one of the best tips I can give for players who are already at the higher difficulties. Using the auction house allows the players to get more items for themselves, find good bargains, and sell their unwanted items for more gold. All it takes is just to familiarize themselves with how the auction house works and spend a little time in the auction house.
5) Strike a balance between defensive and offensive skills
I cannot really give everyone the best skill build for each class as there are numerous viable builds in higher difficulties. Striking a balance between offensive an defensive skills would be the best way to go for higher difficulties as it allows the players to survive and do good damage output as well. It would be best for the players to find out what builds they like and how they plan to mix and match skills.
*azmodan farming is running azmodan and going to act 4 in nightmare difficulty and resetting that quest again and again as it provides a good amount of experience.
These are all the tips for now. I will continue these general tips in another post. Readers and viewers can submit their tips also at the comments below. Have fun playing Diablo 3.
Tuesday, May 29, 2012
Friday, May 25, 2012
Kiting 101
No matter how much hitpoints you have or high damage you do,
I believe that kiting monsters especially champion packs become an invaluable
skill to be learned by ranged classes. If you don’t have the slightest idea of
what I’m talking about, then reading this post will give you the answer.
Kiting is basically a hit-and-run technique used by players
who are more often than not ranged classes. One basically hits the monster
once, maybe twice or as many times so long as the monster is still at a
distance. When the monster starts closing the gap between it and the player,
the player simply walks away again and repeats the process. The advantage of
using this technique against champion mobs is that it allows the ranged
character class to minimize the damage the champion mobs and minions to do them
while still dealing damage and eventually killing the whole monster group
without really taking lethal hits or deaths.
In Diablo 3, all monsters can be kited (yes even ranged
monsters can be although it would be more challenging since you need to dodge
projectiles while kiting). As such it is advantageous for ranged classes
especially those who are in higher difficulties (nightmare, hell, inferno) to
learn kiting as they naturally have lower survivability in terms of total
hitpoints and armor.
In order to kite successfully, there are five things that
you would probably want to consider or need in the battle against the hordes of
monsters from the burning hells.
1 – Movement
impairing ability (i.e. traps for demon hunters)
Movement impairing abilities can help ranged classes kite
easier because the slower the enemy moves; the easier it is to hit and run away
from them. This is especially true for mobs that don’t have the fast affix.
2 – Distance widening ability (i.e. teleport for wizards)
Distance widening abilities can make kiting more successful
as they instantly widen the gap between the monsters and the ranged class, as
such when something goes wrong (even internet connection issues), the player
can still kite like a boss. Combining distance widening abilities and movement
impairing abilities will make kiting definitely easy for newbies and veterans a
like.
3 – Movement speed increase from equipment or skills (i.e.
spirit walk for witch doctors)
If the player moves faster than the enemy, hit and running would be easier.
4 – Obstacles (i.e. rock formations)
If the player is kiting monsters especially those that move
quite fast, finding obstacles would allow the ranged classes to temporarily
slow the enemy for a second or so and this is all the time you need to run
farther. Since monsters generally chase you in a straight line, having
obstacles breaks this pathing hence making them a bit slow. Sometimes going
around obstacles again and again would help against fast monsters. Take a
little care and caution when using obstacles in kiting as they can potentially
work against the player too.
5 – Awareness (i.e. kiting monsters to “safe” places)
Having awareness is important when kiting as the player does
not want to go in bad places such as dead ends or areas that are not yet
explored. Getting stuck in a corner or drawing more monster aggression to the
player while kiting will more or less make matters worse for the player and
could ultimately lead to their deaths.
Note that the first four things can be optional to some, but
for many if not all, it would be a requirement to kite easier, safer and more
successfully. Do share other tips with regards to kiting in the comments below. Have fun and happy kiting.
Thursday, May 24, 2012
General Tips for dealing with Monster Affixes
In this post, I will try to give out few general tips that
players can try when fighting with monsters with certain affixes. These tips
can easily help those that are having problems in higher difficulties as
monsters spawn with multiple affixes.
Arcane Enchanted – One of the easiest ways to defeat these
kinds of monsters is to simply lure them away from their sentries. Once they
place their sentries, the player can simply move a bit out of range of the
rotating sentries and you can continue to attack them. Without their sentries,
they are simply monsters with more arcane resistance and damage. It is also
important to consider that some obstacles such as rock formations block the
rotating beams completely. It could be advantageous for the player to use these
obstacles so that you do not need to run away from the sentries frequently.
Avenger – For those that are having trouble dealing with
avenger type monsters, I suggest lowering all of the monsters hitpoints down to
a very low amount before finishing them off. As such, their increased damage
after one of the monsters died will only last for a very short while.
Desecrator – Quite similar to arcane enchanted monsters,
desecrator types of monsters only become difficult if the player does not move
around. Once they have casted their reddish void, the player can simply move to
another spot without it and continue fighting. A thing to note though is that
the void takes around 1 or 2 seconds before the player starts taking damage.
Electrified – This type of monster affix back in Diablo 2 was a bane to all classes
both ranged and melee alike, but in Diablo 3, the bolts move quite a bit slower
and can easily be dodged from a safe distance. As for melee classes, there is
not anything much that the player can do but to absorb some of the bolts and
maybe use a potion or two in between fighting. I believe all classes have some
form of damage mitigating skill and it would be best to use it against
electrified monsters so the player does not really need to mind all of the
charged bolts that get discharged. Having a higher lightning resistance will
also prove useful in dealing with these monsters.
Extra Health – These monsters are not really a problem, but
they can start getting frustrating with other affixes the monsters can spawn
with (i.e. extra health, shielding). As such, two easy ways in dealing with
these types of monsters would be dealing more damage with skills or equipment
and moving to a safe distance in order to wait for skill cooldowns. There is no
shame in running away from the monster for a short time in order to wait for
the cooldown of skills, I believe all classes would require such a tactic
especially on higher difficulties as the monsters start to become tougher.
Fast – These monsters are a bane to ranged classes as they
render the ability of ranged classes to kite useless unless they are naturally
a slow moving monster (i.e. mallet lord, zombies). The best way to deal with
these kinds of monsters would be to stun them and do enough damage to them
while they are stunned. If the player does not have stun skills, the next best
thing to do is to use the environment to your advantage. For example, the player
can simply lead these fast monsters to a narrow doorway and stop in front of it
thereby only allowing one or two of the monsters to attack at the same time.
Fire Chains – Fire chained monsters start to get frustrating
when pair with the fast affix. I believe all classes who get tagged by the fire
chains will suffer severe damage over time in the span of seconds. It would be
best to try and disable one of the monsters or kill one of them in order to
reduce the effectiveness of the fire chains. After killing all but one of the
monsters with fire chains, the affix becomes useless.
Frozen – Having an escape skill or an invulnerability skill is
a very handy way to deal with monsters that spawn with frozen affix as it
simply allows the player to avoid getting frozen and damaged by the orbs that
explode. If the player does not have an escape skill, it is important to note
that the orbs explode at around 3 seconds from the time they were placed and
they have a radius of around 10 yards. In addition, some skills such as the Wizard’s
diamond skin will prevent damage from these orbs but will not prevent the
player from being frozen.
Health Link – Since monsters with health link share the
damage dealt to one monster to the others, it is best to focus all of the
attacks on one of the monsters. Usually when done right, all of them will die
once the player defeats one of the monsters with health link.
Horde – When dealing with this affix, the player should be
aware of where he/she is going as to avoid getting trapped by these monsters or
stuck in a bad position. The player can also use obstacles like the doorways to
try and reduce the number of monsters that can attack them simultaneously.
Illusionist – Dealing with illusionists can be a pain at times,
the only best way to deal with them is to use a good crowd control skill or
some forms of attacks that can hit multiple targets. If that is not an option,
obstacles and narrow pathways will greatly decrease the damage the player takes
from the illusions. I believe the illusions are unable to use other skills such
as fire chains, molten and plague which could make it easy for players to pick
off the real one unless they do not spawn with other affixes.
Invulnerable Minions – There is only one way to defeat these
kinds of monsters and that is to kill their leader swiftly. As many may have
mentioned, it is best to skip such monsters as the time it takes to defeat this
group and the amount of gold lost due to player deaths is not worth it. Alternatively,
when playing in a party, it is possible for someone to lure away the
invulnerable minions while the other players defeat the leader. I have done
this quite a lot of times in inferno along with my friends where I took the
bait and they continued to defeat the leader.
Jailer – When facing monsters with jailer affix, it would be
best for players to have damage mitigation skills or escape skills. This would
act like the player’s “get out of jail card” in case things do not turn out as
expected. It would also be helpful to equip certain items with the ability to
reduce controlling effects would decrease the time getting jailed.
Knockback – When dealing with monsters with knockback affix,
the players should be wary of where their backs are facing. This is to avoid
getting knocked into corners where the monsters can permanently get the player
stuck with their attacks. It is important to note that the knockback effect
pushes the players and leaves a 2 second slow after the player has been knocked
backwards. Some skills such as the Witch Doctor’s spirit walk will remove this
slow effect after being knocked back.
Missile Dampening – Monsters with missile dampening affix
are not really a threat to melee classes however, a lot of the ranged attacks
have missiles and as such they are severely hindered by this ability. One way
of beat this monster is to try and get near it as such, the missile projectile
of the ranged attacks travel a short distance, thereby hitting the monster. However,
in cases where the player cannot get near the monster as it would prove to be
dangerous, certain spells or attacks which can track or home in to the enemy
can be used in order to hit the monster with ease.
Molten – When dealing with monsters with molten affix, avoid
stepping on the lava trails that they leave. In higher difficulties, these lava
pools will drain the player’s hitpoints very fast. It would be best to keep the
monsters still for some time in order to give time for the lava trails to
disappear or run around in big circles (especially useful when kiting). Finally,
always remember that these monsters will leave a timed explosion when they die
and often times these explosions would be lethal especially in inferno.
Mortar - Monsters with mortar affix are generally long
ranged grenadiers and each mortar bomb deals quite a lot of damage if they
manage to hit the player. These mortar bombs have a minimum range hence staying
near the monsters would allow the player to avoid all of these mortar bombs. However,
it is also viable for ranged class players to stay away from the bomb’s maximum
range especially if the monster moves slowly. Note that some forms of obstacles
may block mortar attacks like solid walls and this would be advantageous to use
if applicable.
Nightmarish – Quite similar to knockback, player should be
wary of their backs. Players should make sure that there are no potential
hazards behind them such as environmental traps, arcane sentries, poison pools
etc… A player can also reduce the amount of time getting feared with equipment
that can reduce controlling effects. Lastly, it would be important to note that
the player is unable to cast skills when they are feared.
Plagued – Monsters with plagued affix are particularly dangerous
towards melee classes as they lay poison pools on the spot where the monster is
standing from time to time. When facing plagued monsters, always be wary of
their actions as it will indicate whether or not they will place poison pools. Usually
when the monster stops for a second, it is the signal that they will place
poison pools. Hopefully this will be enough time for the player to move out of
the way. Note that more often than not, it would be best to lure plagued
monsters to more open fields when the situation allows it so that their poison
pools would not be in the way.
Reflect Damage – When facing reflect damage monsters, there
is little that the player can do as all skills both physical and magical are
reflected. A good way to counter the damage reflected is to have a good amount
of life regeneration from equipment. Without good life regeneration from
equipment, a damage absorbing skill or potions would be the next best thing to use.
Shielding – These types of monsters can be quite bothersome
to deal with as their shields grant them immunity to damage for a few seconds. The
best way to beat them is to move away when they start shielding up and start
attacking them again when the shield is dispersed. I believe some skills with
snare can bypass shield slowing down the monsters for a short time but will not
do damage. Increasing the player’s damage output can ensure that battles with
shielding monsters do not drag out too long.
Teleporter – Monsters
with teleporter affix can be quite a nasty surprise on players who are trying
to run away. There is little that can be done to stop monsters from teleporting
but perhaps slowing them down would decrease their attack speed and will likely
not land an attack once they teleport right beside the player.
Waller – When facing waller types of monsters, there are
quite a lot of things that could happen and most of them are not ranged class
friendly. The first scenario would be that the player gets stuck or blocked
with walls with nowhere to escape. If the player gets stuck or blocked with
walls, having an escape skill or a damage mitigating skill ready will help this
would probably be the best time to use them. The second possible scenario is
that the monster gets blocked by its own walls. As such, the player just needs
to wait for the walls to crumble and attack the monster again. Finally the last
scenario is that the player gets blocked with walls but there are holes or
places where the player can move out to. It would advantageous for ranged
classes to exit the walls by running out of it instead of using their escape
skills like the Wizard’s teleport. It is important to remember that the earthen
walls made by monsters with the waller affix can block most ranged attacks.
However, area of effect attacks will still hit the monsters even if they block
themselves with walls.
Vampiric – Increasing the player’s damage or armor rating
will be the best way to deal with vampiric monsters. Having more damage would
allow the player to quickly finish the battle ensuring that vampiric monsters
do not gain a lot of life. Alternatively having more armor decreases the damage
the monsters will do which also reduces life they gain from attacking the
player.
Vortex - Monsters
that spawn with vortex affix can be a nightmare to ranged classes as most
ranged classes do not want to get near or right beside monsters. One of the
most effective ways that the player can do to defeat vortex monsters is to use
the environment. Often times, vortex does not completely suck the player in if
there is a wall, obstacle or some form of doodad in between the player and the
monster. The player can also use the corners of an intersection to stop the
monster from pulling the player in completely. If none of these are available, try to lead
monsters into less open areas as vortex works well when there are no obstacles.
I believe there are other tips that players can use out
there that I have failed to list down, feel free to place them in the comments
below.
Tuesday, May 22, 2012
Diablo 3 Monster Affixes List
Diablo 3 Monster Affixes List
Arcane Enchanted – Monsters with this affix leaves arcane
sentries which fire rotating laser beams. They also deal additional arcane
damage and have a higher arcane resistance.
The laser beams rotate 360° before they disappear.
Avenger – Monsters with this affix allows the death of one
of the monsters to fuel the remaining ones with more attack power and damage.
Desecrator – Monsters with this affix creates pools of reddish
void beneath the player.
Electrified – For those that are familiar with Diablo 2, these are
your lightning enchanted mobs. Monsters with this affix discharge charged bolts
in random directions when hit. These charged bolts are quite slower now
compared to that of Diablo 2.
Extra Health – Monsters with this affix have increased
health.
Fast – Monsters with this affix have their movement speed,
attack, and cast rate faster.
Fire Chains – Monsters with this affix will have chains imbued
with fire in between the monsters. The player who gets near these chains will
get damaged over time.
Frozen – Monsters with this affix can create multiple orbs
in an area which eventually explode like a frost nova freezing any player who
gets hit by the explosion. These monsters have cold damage on attack and have a
higher cold resistance.
Health Link - Monsters with this affix share the damage
taken by one of the monsters with this affix to all the other monsters in the
group with health link.
Horde – Monsters with this affix spawn with more minions.
Illusionist - Monsters with this affix can create illusions
of itself when struck. The illusions the monsters create still do damage and
will not dispel until killed.
Invulnerable Minions - Monsters with this affix spawn with
invulnerable minions.
Jailer - Monsters with this affix allows them to temporarily
immobilize the player in a prison.
Knockback - Monsters with this affix allows them to push
players on hit and apply a slowing effect after getting pushed.
Missile Dampening - Monsters with this affix have a sphere
which slows down projectiles that go in it. If you are familiar with the wizard’s
slow time skill, it is as if the monster has a permanent slow time on itself.
Molten – Monsters with this affix leave trailing pools of
lava when walking. The pools of lava deal damage over time to any player who
passes by them. When killed, these monsters also leave time bombs which explode
after a few seconds dealing quite a big amount of damage in an area. They deal
fire damage and have higher fire resistance. These are like your fire enchanted
monsters in Diablo 2 with permanent blaze.
Mortar - Monsters with this affix can throw firebombs that
deal splash damage at a certain distance away from the monster.
Nightmarish - Monsters with this affix have a chance to fear
players when they attack leaving the player to run away from the monster and
temporarily being unable to use skills.
Plagued - Monsters with this affix leave pools of poison which
last quite some time. They have higher poison resistance as well.
Reflect Damage - Monsters with this affix reflect a portion
of the damage the player does with any attacks, spells, skills back to the
player.
Shielding - Monsters with this affix can conjure an
invulnerable shield for a short time.
Teleporter - Monsters with this affix allows the monsters to
teleport to a short location.
Waller - Monsters with this affix allow the monsters to
summon walls between the monster and the player or behind the player to prevent
escape.
Vampiric - Monsters with this affix allow them to heal themselves
for the amount of damage they do to the player with their attacks.
Vortex - Monsters with
this affix allow them to pull the player right next to the monster.
I believe these are all the monster affixes that can be
found in game, if I have missed some, you can leave a comment below and I will
edit this post. In another post I will give out tips and strategies on how to
have an edge in fighting these monsters.
Monday, May 21, 2012
Character Introduction and 5 tips for newbies in Diablo 3
Before I head on to giving strategies and tips, I think it's best first to introduce my character. I've played all classes in Diablo 3 open beta weekend, read up on their skills and tried them out until level 13. Out of all the classes, I found the wizard to be the one that suits my playstyle the best (kiting around and yelling at invulnerable mob monsters). So without further ado I introduce to you all, my level 60 Wizard, currently in Act 2 Inferno, Manapause.
Now that I've introduced my character, the time has come to give my 5 tips for newbies.
1. Pick a class that suits you and your playstyle.
Everyone has a different playstyle to suit them, I cannot judge this for you, and nobody else can judge it for you better than yourself. Each class has a different playstyle and pros and cons. Everyone out there who plays Diablo 3 knows that some classes excel better in a certain playstyle. It is best to try out all the classes up to a certain level to get the feel of each of their playstyles. But if you don't have the luxury of time, here is a little breakdown of the character playstyles.
Barbarian (Barb)- the barbarian excels in close ranged combats, and as the name suggests, they have a lot of brute strength and can easily obliterate foes at a close distance. They have very high armor rating and physical defense so taking hits from monsters aren't really that fatal.
Monk (Monk) - similar to the barbarians, the monks excel in close ranged combats as well, however they lack the high physical defense present to that of the barbarians. The monks have high dexterity so they can avoid some attacks and as well as abilities which can heal themselves and blind foes increasing their survival against big groups of monsters.
Demon Hunter (DH) - the demon hunter is an agile character that excels in long ranged combat with the ability to lay traps which incapacitate monsters and dish out huge amounts of damage. The DH can obliterate foes at a safe distance without needing to come close and taking hits from the monsters. Much like the monks, they have high dexterity which helps them avoid attacks in case they are in a bad spot but they have low vitality like the wizard. They can use weapons such as crossbows and bows and even dual-wielding one-hand crossbows (reminds me of lara croft except with crossbows).
Witch Doctor (WD) - the witch doctor is a magic oriented character that excels in crowd controlling. If you have played Diablo 2, the witch doctor is the closest class to that of the necromancer. the WD can conjure curses to manipulate or control the enemies, summon monsters and demons to aid him and eventually turn the tide of the battle in his or her favor. Unlike the necromancer though, the witch doctor summons cannot fully win the battle for you, the summons have slightly low damage and much of the damage still comes from the other skills of the WD which require intelligence to boost.
Wizard (Wiz) - the wizard is another magic oriented character that excels in dishing out magical damage in areas of effect (AoE). They have very strong magical attacks due to their high intelligence that pretty much obliterates monsters also at the safe distance. However, unlike the demon hunters, the wizard is not too much of an agile class and they have low vitality as well. The wizards are the glass cannons of Diablo 3.
* some notes to consider
-melee classes have a natural 30% resistance to damage. (monk, barbarian)
-high strength, dexterity, intelligence (these are all based on the natural stat gain of the class but they can be changed based on the equipment that you use for your character)
2. Enable elective mode
Whether you are new to the Diablo series or not, or Diablo 3 for that matter, you must enable elective mode in the options. Elective mode allows you to pick the skills that you want and as well as which skills go to which hotkey slot. This is important so that your gameplay becomes optimal and not limited. Without elective mode, the game forces you to choose only one skill per skill type which greatly hinders the efficiency of each of the classes. So whether or not it is your first time in playing, enabling this option is really for the best. Below is a screenshot of where to find the elective mode in the options menu.
3. The auction house is your best friend
If you have troubles with the increasing difficulty of the monsters that you face or you would like to find the better gear for your character, the auction house is a good way to find these items. Due to the nature of randomness in all items that are dropped in the Diablo series, the auction house will allow players to buy items from other players or sell the items that they have collected in their adventure in order to improve or further customize their characters. As such, I encourage everyone who plays Diablo 3 even the newbies to check out the auction house every now and then to buy new equipment for their characters or sell the items that they need. In my experience with my Wizard, the items that dropped were mostly for other classes (like items with high dexterity or strength), as such I sold them off the auction house and bought myself items with high intelligence to boost my damage.
4. Explore the world of Diablo 3
The world of Diablo 3 is pretty big and there are a lot of side quests called events, other treasures and hidden areas with unique bosses. If you are new to the game, it is best to explore everything when you have the time so that you can benefit from the experience from doing events, gold and another valuable loot that you may find while exploring the world. All these items, treasures and experience will benefit your character greatly and improve your gameplay as your level and gear quality increases making your character more powerful and ready to face the legions of Diablo and the many challenges that await you.
5. Play with friends
Sometimes the best way to go about clearing dungeons and obliterating the monsters from the burning hells without much frustration is to play with friends. It is good to play with friends so that you can share your spoils of battle, trade equipment and gear your character better. In addition, certain classes will have their cons negated when teaming up with another class (i.e. wizard + barb). As such, the game becomes easier (if it feels too difficult), and you can have more fun and enjoyable adventures.
That's all for now and have fun playing Diablo 3.
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1. Pick a class that suits you and your playstyle.
Everyone has a different playstyle to suit them, I cannot judge this for you, and nobody else can judge it for you better than yourself. Each class has a different playstyle and pros and cons. Everyone out there who plays Diablo 3 knows that some classes excel better in a certain playstyle. It is best to try out all the classes up to a certain level to get the feel of each of their playstyles. But if you don't have the luxury of time, here is a little breakdown of the character playstyles.
Barbarian (Barb)- the barbarian excels in close ranged combats, and as the name suggests, they have a lot of brute strength and can easily obliterate foes at a close distance. They have very high armor rating and physical defense so taking hits from monsters aren't really that fatal.
Monk (Monk) - similar to the barbarians, the monks excel in close ranged combats as well, however they lack the high physical defense present to that of the barbarians. The monks have high dexterity so they can avoid some attacks and as well as abilities which can heal themselves and blind foes increasing their survival against big groups of monsters.
Demon Hunter (DH) - the demon hunter is an agile character that excels in long ranged combat with the ability to lay traps which incapacitate monsters and dish out huge amounts of damage. The DH can obliterate foes at a safe distance without needing to come close and taking hits from the monsters. Much like the monks, they have high dexterity which helps them avoid attacks in case they are in a bad spot but they have low vitality like the wizard. They can use weapons such as crossbows and bows and even dual-wielding one-hand crossbows (reminds me of lara croft except with crossbows).
Witch Doctor (WD) - the witch doctor is a magic oriented character that excels in crowd controlling. If you have played Diablo 2, the witch doctor is the closest class to that of the necromancer. the WD can conjure curses to manipulate or control the enemies, summon monsters and demons to aid him and eventually turn the tide of the battle in his or her favor. Unlike the necromancer though, the witch doctor summons cannot fully win the battle for you, the summons have slightly low damage and much of the damage still comes from the other skills of the WD which require intelligence to boost.
Wizard (Wiz) - the wizard is another magic oriented character that excels in dishing out magical damage in areas of effect (AoE). They have very strong magical attacks due to their high intelligence that pretty much obliterates monsters also at the safe distance. However, unlike the demon hunters, the wizard is not too much of an agile class and they have low vitality as well. The wizards are the glass cannons of Diablo 3.
* some notes to consider
-melee classes have a natural 30% resistance to damage. (monk, barbarian)
-high strength, dexterity, intelligence (these are all based on the natural stat gain of the class but they can be changed based on the equipment that you use for your character)
2. Enable elective mode
Whether you are new to the Diablo series or not, or Diablo 3 for that matter, you must enable elective mode in the options. Elective mode allows you to pick the skills that you want and as well as which skills go to which hotkey slot. This is important so that your gameplay becomes optimal and not limited. Without elective mode, the game forces you to choose only one skill per skill type which greatly hinders the efficiency of each of the classes. So whether or not it is your first time in playing, enabling this option is really for the best. Below is a screenshot of where to find the elective mode in the options menu.
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Elective mode in Diablo 3 Options |
3. The auction house is your best friend
If you have troubles with the increasing difficulty of the monsters that you face or you would like to find the better gear for your character, the auction house is a good way to find these items. Due to the nature of randomness in all items that are dropped in the Diablo series, the auction house will allow players to buy items from other players or sell the items that they have collected in their adventure in order to improve or further customize their characters. As such, I encourage everyone who plays Diablo 3 even the newbies to check out the auction house every now and then to buy new equipment for their characters or sell the items that they need. In my experience with my Wizard, the items that dropped were mostly for other classes (like items with high dexterity or strength), as such I sold them off the auction house and bought myself items with high intelligence to boost my damage.
4. Explore the world of Diablo 3
The world of Diablo 3 is pretty big and there are a lot of side quests called events, other treasures and hidden areas with unique bosses. If you are new to the game, it is best to explore everything when you have the time so that you can benefit from the experience from doing events, gold and another valuable loot that you may find while exploring the world. All these items, treasures and experience will benefit your character greatly and improve your gameplay as your level and gear quality increases making your character more powerful and ready to face the legions of Diablo and the many challenges that await you.
5. Play with friends
Sometimes the best way to go about clearing dungeons and obliterating the monsters from the burning hells without much frustration is to play with friends. It is good to play with friends so that you can share your spoils of battle, trade equipment and gear your character better. In addition, certain classes will have their cons negated when teaming up with another class (i.e. wizard + barb). As such, the game becomes easier (if it feels too difficult), and you can have more fun and enjoyable adventures.
That's all for now and have fun playing Diablo 3.
Introduction to Diablo 3 tips and strategies
Hello and welcome to my diablo 3 tips and strategies blog. In here I will share my tips and strategies in order to have a more fun and enjoyable diablo 3 experience. Sometimes I might share other things like my crazy adventures in the lands of the burning hells and high heavens. Other times you might see unburied graves due to champion mobs and elite monsters, but that's all part of the fun and experience of it all (of course using my tips and strategies will avoid this, but latency and bad luck are totally unavoidable). So let the fun begin. :P
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