Since I rolled my first class as a Wizard, things have been great even in inferno mode. Some skills that were hotfixed here and there (force armor) kinda slowed my pace in inferno since I had to fix my gear and stats in order to cope with the changes. As such, I barely had the time to make wizard inferno skill build. But things have been stable as of late and now I can give it out for all wizards who are having a hard time in inferno. Perhaps the build I will post might be overused and overheard already but nonetheless here is the skill build that I use.
http://us.battle.net/d3/en/calculator/wizard#ZlXROQ!dWX!bbabYY
Basically as a wizard in inferno, without twinked gear from the AH, blizzard and venom hydra would be the way to go. As stated in numerous posts in forums, they are pretty much the best skill choices if the wizard does not have a very big amount of damage or health pool and high resistances. In the build that I use, I have two defensive skills which are generally all purpose so most if not all of the monsters in the game would have a little rougher time trying to get the wizard killed. Basically I have diamond skin with crystal shell rune as the lifesaver skill when the teleport skill is on cooldown or when the character actually gets stucked (yes that happens quite a lot with those waller + desecrator monsters and damage over time does not trigger teleport to be instantly be on cooldown). Most of the time, if the wizard gets hit, the cooldown of teleport will be reset thanks to illusionist passive and hopefully the player has enough arcane power to teleport away. As such the teleport skill with fracture rune will basically be the bread and butter escape skill. Some may have noticed that I took the fracture rune despite the decoys having little effect on the monster AI. True enough though, most monsters just ignore the decoy and still chase the player but these decoys provide a little collision area for the monsters to slow them down and the chance of them being attacked instead of the real player, that alone makes it quite okay to use. If fracture rune is not to your liking, it would be okay to replace it with other runes as it is the teleport that you really want and the rune is like icing on the cake. For another skill slot, I have energy armor with force armor rune (even after the nerf). Force armor is still a beast even after the nerf, the wizard just now needs to have a bit of health pool to make force armor work. Now for the primary left click skill, I took ray of frost as a personal preference. Most of the time, I just use blizzard and venom hydra to clear normal monsters, but some tough monsters like those mallet lords, fallen overseers and the like tend to survive, so an additional damage over time would bring them down before they get a chance to get close to me. Clearly some may prefer other skills such as magic missile with seeker rune and that would be really up to the player, but I suggest trying out ray of frost as it has worked out for me with no big issues on resource management. For the passive skills, I have illusionist which would help cope with the long cooldown of teleport (to reset it when needed, this has probably saved me millions of times), cold blooded over glass cannon for two reasons, one is that I have two cold spells in my arsenal (blizzard and ray of frost), two is that sometimes that extra 10% damage taken would be bad for a wizard without good gears but if you plan to change ray of frost for the primary left click skill, I would probably take glass cannon instead of cold blooded. For the last passive I have astral presence for resource regen and better management.
The general playstyle of this wizard build is kiting. It would be quite impossible if the wizard would not kite, unless you have about 100,000 DPS and 1000 all resist in which case the player need not read this as he would not have any troubles with playing inferno mode except maybe those soul lashers in act 3 or charging monsters in act 4. If there are any questions regarding kiting, I have a previous article which covers it here on my blog.
That's all for the skill build, and hopefully it has helped you out in inferno mode and keep playing Diablo 3.
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