Tuesday, June 26, 2012

Patch 1.0.3

Well patch 1.0.3 for Diablo 3 is up. There are a lot of changes here and there and I have a mixed feeling about this update. Basically this is a short summary of the patch and my personal thumbs up or thumbs down with regards to the changes.


+ crafting costs reduced (this actually made crafting weapons/armors slightly viable rather than just a forgotten aspect of the game)
+/- monster damage reduction (well I don't really have any problems here since I am able to survive inferno but for everyone out there having a hard time, this is just good for everyone but it also screws the challenge that inferno brings)
+monster damage would not scale when in a party (this would probably be helpful for melee classes, as ranged classes would not mind the damage if they cannot be attacked)
- attack speed nerf (though I don't really use attack speed items that much for my character, I think this would be bad for other classes)
- no more items from vases, destructible objects and such (this is probably to prevent all those vase and chest farmers and frankly I'm  quite disappointed in this. Even in Diablo 2, everyone with just a bit of a small luck can come across a legendary item dropped from an urn or vase and that was just the epic moment of joy)
- repair costs (seriously ridiculous especially if the player dies quite a lot which happens when they overextend in places where they are undergeared)

(edit, I realized that I have never  published this at the time of patch 1.0.3 release, lol)

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